Candy Quest


Candy Quest

This lesson is packed with puzzle modules that start off simple, but get progressively more challenging. Puzzle modules 2-8 are an extension from the previous lesson and use “walk,” “jump,” and “repeat” blocks. In puzzle modules 9-10, students are introduced to conditional loops using the “repeat until” and “repeat while” blocks as they help their character collect candy. Puzzle modules 11-13 ties it all together by combining conditional logic while introducing “if” and “if-else” blocks. Additionally, students will create and customize a character avatar!

Grade:
Grade 3
Age:
8 9
Subject:
Math